IMPLEMENTATION AND ASSESSMENT OF STUDENTS’ PERCEPTION ON EFFECTIVENESS OF KAHOOT GAME-BASED EDUCATIONAL TOOL IN LEARNING MICROBIOLOGY
Abstract
Introduction: Game-based learning exercises are highly effective in promoting students learning compared to conventional didactic lectures. Kahoot is one of the e-learning tools highly appreciated by many educators and found that its incorporation in classroom lectures promotes students’ learning process and motivates them to learn better. Also, it provides an opportunity for students to correct their mistakes in the subject matters and thereby enhance their knowledge and improve their examination performance. The present study was undertaken to assess the students’ perception about the usefulness of Kahoot e-learning tool in Medical education.
Methodology: A cross-sectional study was conducted among 5th-year medical students at Oman Medical College during the academic session 2017-18. The study was intended to assess the perception of students regarding usefulness and effectiveness of Kahoot online tool in learning Microbiology and Immunology. The students’ perception on Kahoot was assessed through 5 points Likert Scale questionnaire. The data were collected and statistically analyzed using SPSS 22.
Results: A total of 110 fifth year medical students voluntarily participated in the study. Majority of the students (≈88%) perceived Kahoot as a very effective and fun-filled learning tool. Students also highly rated the activity in terms of effectiveness in motivation, correcting mistakes, knowledge retention, and improving exam grades.
Conclusion: Kahoot is an excellent e-learning tool that is feasible and practical to use for promoting and encouraging students to learn better. It provides a positive environment in the classroom, improves their concentration and knowledge retention. It motivates the students to learn in a fun-filled, enjoyable, and friendly competitive environment. It is also a good game based e-learning tool for formative assessment.
Keywords: Assessment, e-learning, Immunology, Kahoot, Microbiology
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